Armored Vehicle – Full Production Workflow
Personal vehicle project presenting full pipeline from blockout and construction logic to film and game ready asset.
I’m a 3D artist with a strong technical and construction-focused mindset, experienced in cinematic and real-time workflows — skills transferable across vehicles, props, and full environments
My most recent project in active production. Vehicles, props, environments, and experimental assets.
View WIP Project
Personal vehicle project presenting full pipeline from blockout and construction logic to film and game ready asset.
Story-driven environment focused on cinematic composition, lighting and camera language.
Modular hard-surface props built with trim sheets, consistent texel density and real-time constraints.
Short reel presenting selected cinematic shots, assets and real-time work. Click to play – no autoplay.
I’m a 3D Generalist and Hard-Surface Artist with over 20 years of experience in 3D graphics, spatial design, and technical production. I specialize in realistic vehicles, environments, and complex assets where visual quality must meet structural logic and performance constraints.
My background spans exhibition stand design, furniture construction, and high-end architectural visualization, which shaped a practical, engineering-aware approach to modeling and asset creation. I focus on clean topology, optimization, and production-ready workflows.
I see 3D software as a set of tools, not limitations. I choose workflows based on what best serves the project, and I’m always open to learning new techniques if they lead to better visual or technical results.