Personal Project · Vehicle · Film & Game Pipeline

Armored Vehicle – Military Company Commercial Animation Concept WIP

Military Company Commercial Animation Concept Personal vehicle project focused on realistic construction logic, production-ready topology and adaptability for cinematic and real-time pipelines.

Latest update -WORK IN PROGRESS · 2026
WORK IN PROGRESS · 2026

Project Overview

The goal of this project was to design and build a believable armored vehicle with real-world construction logic, suitable for use in both cinematic shots and real-time environments.

Idea & Concept art

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The APC was designed for a human resistance operating in a near-future conflict against autonomous machines. It features an EMP-based weapon system intended specifically to disable robotic targets rather than engage in conventional firepower. The design is grounded in modern military engineering, prioritizing crew protection, mobility in damaged environments, and tactical flexibility. The model was created as a story-driven, production-ready asset prepared for animation and further use in film or games.

References & Research

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Reference research focused on modern APCs, suspension systems, exhaust placement, armor paneling and functional details.

Blockout & Construction Logic

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Early blockout focused on correct proportions, wheelbase, suspension clearance and functional placement of major components.

Modeling – High & Low Poly

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Modeling - WORK IN PROGRESS · 2026
  • Subdivision-friendly topology
  • Logical panel separation
  • Game-ready low poly variants
WORK IN PROGRESS · 2026

Rig & Technical Setup

To support animation tests and cinematic shots, the vehicle was equipped with a custom rig focused on suspension, steering and wheel constraints.

Custom rig - bones only - WORK IN PROGRESS · 2026
Constrains test for gun cover - WORK IN PROGRESS · 2026
Early tests, custom dynamic suspension Cloth + Bones - WORK IN PROGRESS · 2026

UVs & Texturing

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UV layout optimized for consistent texel density and reuse. Materials designed with flexibility for cinematic and real-time shading.

Final Shots

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