Bartosz Piasecki

- presonal portfolio -

3D Generalist | Hard Surface | Rigging | Animation | Archviz

3 JUL 2025 - As the saying goes, "the shoemaker's children go barefoot" — What you see here represents only a fraction of my true capabilities and over 20 years of experience. Due to copyright and confidentiality agreements, I am unable to publicly share many of the projects I have worked on. However, I am gradually updating and expanding my portfolio to better reflect the full scope of my skills and experience.

About me

For over twenty years, I have been passionately dedicated to graphics, continuously developing my skills in 3D modeling, spatial design, furniture construction, texturing, and applied graphics for exhibition stand design. However, my journey with computer graphics began much earlier — in the early 1990s — when I started experimenting with pixel art on platforms like the Commodore 64 and Amiga. Since then, I've evolved alongside the technology, moving through PCs from the 286, first 3d graphics platforms like Voodoo Graphics, first attempts to mode existing games first models in 3ds max 3.0 in late 90's... I have a particular affinity for 3D modeling, digital sculpting, texture creation, rendering, and animation — areas in which I strive to constantly improve. Thanks to my artistic education, I also have a strong foundation in drawing, painting, and sculpture, which allows me to approach design creatively, crafting both realistic and stylized works. I am always ready to take on new challenges and get involved in a wide range of projects. My passion for this field of art is a constant source of motivation for growth and exploration.
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