Bartosz Piasecki

- presonal portfolio -

3D Generalist | Hard Surface | Rigging | Animation | Archviz

About me

For over two decades, I have been developing my skills in 3D graphics, spatial design hard – surface modeling, and digital sculpting. I currently work as a 3D Generalist / Modeler, focusing on creating detailed 3D models and designing immersive spaces and environments. With experience in exhibition stand design, furniture construction, and high-end rendering, I approach each project with precision, practicality, and an eye for innovation. My journey in computer graphics began over 30 years ago, which gave me a lasting understanding of optimization and technical efficiency — principles that remain an integral part of my workflow today. I work mainly in Blender, 3ds Max, and Maya, and use procedural tools such as Geometry Nodes to simplify complex processes and support flexible creative exploration. I create and refine textures across all major graphic tools, following PBR principles for realism and material consistency. I am also learning Unreal Engine, focusing on optimization, rendering, and material systems to expand my skills in real-time workflows. Most of my recent projects involve realistic environments, vehicles, and props for large-scale and eye level architectural visualizations, automotive product imagery, where I manage geometry, lighting, materials, and performance balance. I have a solid grasp of anatomy and topology, and can build or extend basic rigs for animation. Recently, I’ve started to include AI-based tools in my workflow, exploring their potential in modeling and concept development. I also study scripting, Python and technical art workflows to improve automation and efficiency. I also develop my skills in simulations for liquids, cloth and soft/rigid bodies with TyFlow, Manta Flow. My background in drawing, painting, and sculpture provides a strong foundation in form, proportion, and composition, helping me combine traditional artistic sensitivity with modern 3D production. I’m driven by curiosity and a steady pursuit of quality aiming to create work that is both visually grounded and technically well-executed. Whenever is needed I allso not hasitate to help my colegues with tough assignments, I like to share my knowledge and im always willing to develop others and build team spirit. I see 3D software as a set of tools, not limitations. Each has its strengths, and I’m always ready to learn something new if it helps me reach a better visual outcome or refine my workflow."

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